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Freespace 2 vs freelancer
Freespace 2 vs freelancer






Destroyable ship weapons and ship parts. The cruiser disruptor is far more useful to prevent opponents from running away :) The first torp launcher you get is kind of a joke, having roughly the stopping power of 2 'slow' missiles, though the late-game sunslayer is a bit better (although you can't have until after you've finished the game and therefore won't be fighting capships anymore). 2 types of utility weapons: the pretty neat cruiser disruptor missile and the torpedo launcher. Gun placement itself is also irrelevant since your weapons automatically aim at wherever you are pointing. Speed, acceleration, toughness and turn rates are mostly interchangeable between ships of the same class & level, making the differences between ships mostly cosmetic. Fighters are primarily distinguised by number of gun placements and whether their turret is on top or on the rear. 3 types of fighter (light, heavy, very heavy) and 1 type of freighter. Apart from pulse weapon, which a specialist anti-shield gun, weapons are designed for dogfighting. On top of my head, I'd say the range varies from 500 to 1000+, with weapons having on average between 600 & 750 with varying projectile speed and energy consumption. A wide variety of weapon types (laser, plasma, particle, tachyon, photon, pulse, neutron & whatever nomad & lvl 10 gun types are supposed to be) & several subweapon types & stats (for instance Rheinland-style fast firing tachyon guns vs Outcast(?) slow firing tachyon guns). 2 types of missiles: fast & agile with poor damage value vs slow & low turn rate with high damage value. lasers do limited damage to graviton shields). 3 types of shield which work on a damage type / armor type system (ie. While this gives fightercrafts more agenda and control over the battlefield, it makes unscripted capship-to-capship combat silly at best. Anti-fighter missiles, which weren't much more effective than fighter-mounted missiles.

freespace 2 vs freelancer

Low powered anti-ship weapons, correct me if I'm wrong, but in the base game gunboats and Liberty cruisers were the only ship with such dedicated weapons - which tended to be all around worse than any single one of your weapons. Low powered laser turrets - as mentionned FS 'blob' turrets aren't much better. Anti-capital beam weapons, the big brothers of the above that warships use to fight each other.

freespace 2 vs freelancer

Anti-fighter beams that fire instantly, bypass shield entirely and whack your craft around. You've got flak guns - fast firing turrets with area of effect projectiles that even very agile craft have trouble avoiding. In the end, these are more useful to shoot down incoming bombs than fighters. You've got low powered laser turrets - which in were about as effective vs fighters as the Wing Commander laser turrets before them and the stock (unmodded) capship turrets in Freelancer after them. Stock Freespace warships boast an impressive array of diverse weapon systems: I've also included a tl dr section at the end :)

FREESPACE 2 VS FREELANCER MOD

Let's compare the base game first, if you want we'll get to mods later (because that's where things get tricky and potentially subjective AND my FL mod knownledge if a bit out of date).

freespace 2 vs freelancer

Just because something else doesn't scratch your itch doesn't mean you have to be more opinionated than a political rally.įreelancer is a great game, I really like it, it's a great open-world with trading, factions & stuff, has an active multiplayer mod scene and overall a ton of feature FS Open can only dream of (so far), but with regards to the space shooting part, Freespace fares far better in my opinion. You're out of your mind if you think everyone wants to play an MMO. It's neither multiplayer nor open, but it's far from being bad. He told me a story I'd pay money to read, and it hasn't even been finished yet. He made me feel fear, elation, and rage, just as he planned. But where there's a track, there's a meaningful destination, and a good ride designer can make every moment of it engaging. The past fifteen years have seen a lot of tales told, and the possibilities increase by the year. I've played dramatic military stories, humorous shenanigans, popcorn flicks, and psychological horror (yes, in a space sim). But I've also flown with optimistic dimension-hoppers, snarky duct-tape freaks, pilots on the run, backwater aces, countless heroes, black ops, mercs, incomprehensible aliens, and a bunch of different anime characters. Freelancer doesn't have the tools to tell much of a new story, let alone multiple masterpiece-level campaigns. What FreeSpace excels at that Freelancer can't even touch is in the singleplayer. Unlike the FreeSpace mod community, the Freelancer community is multiplayer-centric, and you'd be a fool to imply that multiplayer is the final word in good gaming. Good for you, but you might as well be comparing apples to oranges.






Freespace 2 vs freelancer